AI Insights · Timothy · April 2026
Top Arcade Racing Apps on Android in Oceania: Q1 2026
Explore the performance trends of the leading arcade racing apps on Android in Oceania for the first quarter of 2026, with insights from Sensor Tower.
In the first quarter of 2026, the arcade racing category on Android in Oceania showcased dynamic trends across top applications. Here's a detailed look at the performance of the leading apps, based on data from Sensor Tower.
RUSH: Xtreme from SayGames Ltd saw its weekly revenue peak at approximately $293 in early January, with a gradual decline to $59 by late March. Downloads began at around 4.7K, dipping to a low of 1.4K before recovering to 2.4K by the end of the quarter. Active users started at 5.9K, decreased to 2.9K, and then rebounded to 3.8K.
Car Race by iKame Games started the quarter with a revenue of $117, briefly reaching $160, and closing at $66. Downloads fluctuated, starting at 3.1K, dipping to 1.3K, and ending strongly at 3.1K. Active users followed a similar pattern, beginning at 6.8K, dipping to 4.6K, and climbing back to 7.8K.
Bridge Race from Supersonic Studios LTD experienced a modest revenue performance, peaking at $40 in mid-January and closing at $27. Downloads showed a high of 4.2K early in the quarter, tapering off to 1.4K. Active users saw fluctuations, starting at 4.9K, peaking at 6.4K, and ending at 4.3K.
Asphalt 8 - Car Racing Game by Gameloft SE maintained a steady revenue, closing the quarter at $310. Downloads were stable around 1.4K, with a peak of 1.7K in mid-January. Active users started at 3.3K, peaking at 4.1K, and ending at 3.8K.
Epic Race 3D – Parkour Game from CASUAL AZUR GAMES had a modest revenue, peaking at $20 in early February. Downloads started at 1.9K, dropped to 875, and ended at 1.5K. Active users began at 2.7K, saw a peak of 3.3K, and concluded at 2.4K.
These insights reflect the shifting dynamics of arcade racing apps in the region. For more detailed analytics and insights, visit Sensor Tower.
