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AI Insights · Timothy · April 2026

Top Basketball Games on Android in Australia: Q1 2026 Performance

Explore the performance trends of the top basketball games on Android in Australia during Q1 2026, with insights from Sensor Tower.

Top Basketball Games on Android in Australia: Q1 2026 Performance

In the first quarter of 2026, several basketball games on Android showed varying trends in Australia. Here's a closer look at the performance of the top five games based on data from Sensor Tower.

Basket Battle by Supersonic Studios LTD started the quarter with a modest weekly revenue, peaking at around $11 in mid-January. However, the revenue saw fluctuations and hit zero multiple times throughout the quarter. Weekly downloads were initially steady but saw a significant rise towards the end of March, reaching approximately 1.2K. The game maintained a stable number of weekly active users, ranging between 12K and 14K.

NBA 2K Mobile Basketball Game from 2K, Inc. experienced a consistent weekly revenue, averaging around $500 to $750, with a peak of $795 in early March. Downloads were generally stable, with a slight dip in mid-March but recovering to 571 by the end of the quarter. Active users showed a slight decline overall, starting from 1.1K and ending at around 1K.

Jump Dunk 3D by VOODOO saw a varied revenue pattern, peaking at $22 in early March. Downloads increased significantly towards the end of March, reaching 782. Active users followed a similar upward trend, increasing from 1.7K to 1.9K.

Basketball Stars: Multiplayer from Miniclip.com showed a stable revenue stream, with a peak of $279 in early February. Weekly downloads fluctuated, peaking at 543 in early January and maintaining an average of 400 in March. Active users started at 599 and saw an increase to 949 by mid-March, before settling at 783.

Hoop World: Flip Dunk Game 3D by TapNation had no significant revenue changes, remaining mostly at zero. Downloads were relatively stable, with a slight increase in mid-March, peaking at 557. Active users also showed an upward trend, reaching a peak of 2.6K in mid-March.

These insights highlight the dynamic nature of the gaming market in Australia and can be further explored through Sensor Tower's comprehensive data analytics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2026