AI Insights · Timothy · April 2026
Top Boxing Games on Android in the Middle East: Q1 2026
Explore the performance of the leading boxing games on Android in the Middle East during the first quarter of 2026, featuring trends in downloads, revenue, and active users.
In the first quarter of 2026, the top boxing games on the Android platform in the Middle East showcased varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at each app's performance, sourced from Sensor Tower.
Boxing Star: Sports Action Game by ThumbAge Co., Ltd. saw a significant rise in weekly revenue, peaking at approximately $547 in mid-March. Weekly downloads fluctuated slightly, reaching a high of 581 in late January. The app's active user base showed a moderate increase, peaking at 1.1K users in mid-March.
WWE SLAM by Topps® Card Trader experienced inconsistent revenue, with a notable peak of $343 in mid-January. However, download data was unavailable for this period.
WWE Mayhem from Reliance Games maintained a steady download rate, peaking at 2.7K in late March. Revenue trends showed a gradual increase towards the end of the quarter, reaching $179 in the final week. Active users remained robust, peaking at 18.7K in late March.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES demonstrated a strong upward trend in downloads, with a high of 14.4K in early March. Revenue showed a gradual increase, reaching $135 in late March. Active users also saw a consistent rise, peaking at 28.8K in early March.
Real Boxing 2 by Vivid Games S.A. observed a steady download rate, with a peak of 2.4K in mid-March. Revenue trends were modest, reaching a peak of $134 in mid-March. Active users remained stable, peaking at 11.8K in mid-March.
For more detailed insights and data, visit Sensor Tower.
