AI Insights · Timothy · April 2026
Top 5 Boxing Games on Android in the Netherlands, Q1 2026
Explore the performance trends of top boxing games on Android in the Netherlands during Q1 2026, based on Sensor Tower data.
In Q1 2026, the Dutch Android gaming market saw notable activity in the boxing genre. Here's a closer look at the performance of the top five boxing games during this period, as tracked by Sensor Tower.
Boxing Star:Sports Action Game experienced fluctuations in its weekly revenue, starting with $124 and peaking at $267 by the end of March. Downloads showed a steady decline from 69 at the start of the quarter to 41 at the end. The active user base also decreased from 143 to 105 over the same period.
Real Boxing 2 from Vivid Games S.A. maintained a relatively stable revenue, with peaks such as $265 early in January. Downloads began at 403, dipping to 260 by quarter's end. Active users followed a similar trend, decreasing from 553 to 366.
WWE Mayhem showed a significant revenue increase, particularly in March, reaching $323. Weekly downloads were more stable, ranging from 93 to 157. Active users saw a slight rise, starting at 338 and ending at 352.
WWE SLAM by Topps® Card Trader saw varied revenue performance, with a high of $186 in January and a low of $19 in March. However, no download or active user data was available for this period.
Apex Ring:Wrestling League had an early revenue high of $489, but this dropped significantly to $13 by the end of the quarter. Initial downloads were at 135, with no further data available.
For further insights into these trends and more detailed analysis, visit Sensor Tower's comprehensive reports.
