AI Insights · Timothy · April 2026
Top 5 Boxing Games on Android in Oceania: Q1 2026
Explore the performance trends of the top boxing games on Android in Oceania during Q1 2026, highlighting downloads, revenue, and active users.
In the first quarter of 2026, boxing games on Android in Oceania saw varied performances. Here's a look at the top five games and their key metrics.
WWE SLAM by Topps® Card Trader experienced fluctuating weekly revenue, peaking at around $1.5K in mid-March. Despite minimal downloads, active users remained steady, hovering around 10, before slightly dipping to 9 by the end of March.
Real Boxing 2 from Vivid Games S.A. showed a gradual decline in revenue, starting at $376 and dropping to $248 by the end of the quarter. Downloads also decreased from 864 to 457. Active users began at 2K, dipping to 1.3K, then slightly rebounding to 1.6K.
WWE Mayhem saw an increase in revenue towards the end of the quarter, with a notable rise to $474 in mid-March. Downloads fluctuated, peaking at 429 in late January. Active users displayed a similar pattern, increasing to 834 by late January, with a subsequent decline and recovery to 752.
Burrito Bison: Launcha Libre maintained a consistent revenue stream, ending the quarter at $202. Downloads were stable, with a slight increase to 192 by the end of March. The active user base remained robust, slightly increasing to 776.
Boxing Star:Sports Action Game by ThumbAge Co., Ltd. experienced a downward trend in revenue, closing at $88. Downloads peaked at 264 in late January but settled at 108 by the end. Active users fluctuated, peaking at 333 before declining to 190.
These insights are derived from Sensor Tower's data. For more detailed analysis, visit Sensor Tower's platform.
