AI Insights · Timothy · April 2026
Top 5 Boxing Games on Android in Australia: Q1 2026
Explore the performance of the top 5 boxing games on Android in Australia during Q1 2026, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2026, the boxing game category on Android in Australia saw varying performances among the top contenders. Data from Sensor Tower provides a detailed look at the trends in downloads, revenue, and active users.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced an erratic revenue pattern, peaking at $68 in late February. Downloads fluctuated, starting at 851 in early January and closing the quarter with 626 weekly downloads. The app's active users showed a slight decline over the quarter, from 1.8K to around 1.6K.
Boss Fight from BoomBit Games had a significant variation in revenue, with a high of $101 in early January, but dropping to $4 by the end of March. Weekly downloads decreased progressively from 935 to 162, while active users remained relatively stable, maintaining around 28K throughout the quarter.
Real Boxing 2 by Vivid Games S.A. saw its highest revenue at $477 in late January, though it declined to $171 by quarter's end. Downloads started at 685 and dipped to 344. The active user base also saw a decline from 1.7K to about 1.2K.
WWE Mayhem by Reliance Games had a revenue peak of $325 at the start of the quarter, with fluctuations leading to $195 at the end. Downloads were inconsistent, beginning at 178 and ending at 108. Active users reflected a similar variability, peaking at 665 and closing at 438.
Finally, Punch Guys from Rollic Games showed a revenue decline from $72 to $11. Downloads decreased from 553 to 142, and active users fell from 810 to 299 over the quarter.
These insights are based on Sensor Tower data, providing a comprehensive overview of the boxing game landscape on Android in Australia for Q1 2026. For more detailed insights, visit Sensor Tower's platform.
