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AI Insights · Timothy · April 2026

Top Boxing Games on Android in Central America: Q1 2026

Explore the performance trends of the top boxing games on Android in Central America during Q1 2026, featuring downloads, revenue, and active user insights from Sensor Tower.

Top Boxing Games on Android in Central America: Q1 2026

In the first quarter of 2026, the top boxing games on Android in Central America showcased varied performance in terms of downloads, revenue, and active users. Let's delve into the specifics for each game, as reported by Sensor Tower.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a fluctuating trend in weekly revenue, peaking at $78 in late January and dropping to around $44 by the end of March. Downloads experienced a mid-quarter rise, reaching approximately 29.8K, while weekly active users increased from about 64.5K to 67.3K over the quarter.

Boss Fight from BoomBit Games had a modest revenue performance, with figures peaking at $43 mid-February. Downloads declined steadily from about 21.3K to 5.3K, while active users remained stable, averaging around 528K.

Real Boxing 2 by Vivid Games S.A. reported a revenue peak of $315 in mid-January, with a consistent download increase, reaching a high of 16.5K by the end of March. Active users grew from approximately 19.6K to 22.7K during the quarter.

Wrestling Games 2023 from SlayerStudio did not report any revenue, but downloads remained steady, peaking at 12.7K in mid-February. Active users rose from about 127.4K to 160.6K by the end of the quarter.

Finally, Punchy Race: Run & Fight Game by CASUAL AZUR GAMES had no revenue data, but downloads showed a significant spike to 16.1K in early March. Active users fluctuated, peaking at 37.2K before declining to 19.1K by quarter's end.

These insights provide a snapshot of the boxing game app landscape in Central America. For more detailed analysis, visit Sensor Tower's platform for comprehensive data and trends.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2026