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AI Insights · Timothy · April 2026

Top Boxing Games on Android in Europe: Q1 2026 Performance

Explore the performance trends of the top 5 boxing games on Android in Europe for Q1 2026, focusing on downloads, revenue, and active users.

Top Boxing Games on Android in Europe: Q1 2026 Performance

In the first quarter of 2026, the top boxing games on the Android platform in Europe showed varied performance trends. Here's a detailed look at the top five games based on weekly downloads, revenue, and active user data provided by Sensor Tower.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES, a Cyprus-based publisher, saw stable weekly revenue throughout the quarter, peaking at approximately $440 in late February. Weekly downloads were highest at the beginning of January, with 96K, before stabilizing around 61K by the end of March. The game maintained a strong user base, with active users peaking at around 295K at the start of the quarter.

Boss Fight, published by BoomBit Games from Poland, experienced a decline in weekly downloads, dropping from 53.5K in early January to 17.4K by the end of March. Revenue followed a similar downward trend, starting at $480 and ending the quarter at $128. Despite this, the game held a steady number of active users, averaging around 1M throughout the quarter.

Real Boxing 2 by Vivid Games S.A., also based in Poland, had a strong start in weekly revenue, reaching $2.6K in mid-January, but declined to about $1.6K by the end of March. Downloads showed a steady decrease, from 40K in early January to around 24K. Active users peaked in mid-January at 96K before settling around 77K.

Muscle Click from Epic Play in Vietnam, though generating no revenue, had a noticeable decline in downloads from 37.6K to 7K by the end of March. Active users saw a slight increase, peaking at 44K in mid-February before tapering off to about 30K by the end of the quarter.

Finally, Merge Ragdoll Fighting, another title from CASUAL AZUR GAMES, showed consistent active user numbers, averaging around 120K. Revenue remained low, peaking at $47 in early February. Downloads fluctuated, with a high of 35.8K at the start of the quarter and a low of 7.4K in late March.

These insights provide a snapshot of the competitive landscape in the boxing game category on Android in Europe. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2026