AI Insights · Timothy · April 2026
Top Boxing Games on Android in France: Q1 2026 Performance
Explore the Q1 2026 performance of the top boxing games on Android in France, featuring trends in downloads, revenue, and active users.
In the first quarter of 2026, the top boxing games on the Android platform in France demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the top five games:
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a steady climb in weekly revenue, peaking at about $62 in early March. Downloads fluctuated throughout the quarter, with a notable increase to 4.5K in mid-February. Active users showed a peak of 11.3K in late February before a slight decline towards the end of the quarter.
Boss Fight from BoomBit Games started strong with weekly revenue reaching $81 in early January, but declined steadily to $7 by the end of March. Downloads decreased over the quarter, dropping from 3.7K in early January to just over 1K at the end of March. However, active users maintained a high level, peaking at 120K in mid-March.
Real Boxing 2 by Vivid Games S.A. saw a revenue peak of $217 in mid-February. Downloads showed a mixed trend, peaking at 1.5K in early March before declining. Active users increased to 2.5K in early March but saw a drop to 1.6K by the end of the quarter.
Wrestling Games 2023 from SlayerStudio had no revenue data available but showed a gradual decline in downloads from 1.7K at the start of the quarter to 1K by the end. Active users steadily increased, reaching 15.9K at the end of March.
Finally, Muscle Click by Epic Play, despite having no revenue, saw a sharp decline in downloads from 1.6K in mid-January to under 100 by the end of March. Active users followed a similar trend, decreasing from a peak of 2.5K in mid-February to 1.3K at the end.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other applications.
