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AI Insights · Timothy · April 2026

Top 5 Boxing Games on Android in Greece: Q1 2026 Performance

Explore the performance trends of the top 5 boxing games on Android in Greece during Q1 2026, highlighting downloads, revenue, and active users.

Top 5 Boxing Games on Android in Greece: Q1 2026 Performance

In the first quarter of 2026, the boxing game category on Android in Greece saw varied performance across different apps, as detailed by Sensor Tower data. Here's a breakdown of how the top five games fared.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a notable increase in weekly revenue, peaking at approximately $26 in the last week of March. Downloads, however, remained relatively stable, averaging around 500 weekly, while active users saw a slight decline from 2.7K to 2.1K over the quarter.

Boss Fight by BoomBit Games maintained a consistent level of weekly downloads, starting at 515 and decreasing to 140 by the end of the quarter. The active user base, however, showed a steady increase, reaching nearly 14.7K by the end of March.

Muscle Click from Epic Play experienced a downward trend in downloads, starting at 440 and dropping to 98. Active users peaked at 541 in late January but declined to 395 by the end of March.

Real Boxing 2, published by Vivid Games S.A., saw a late surge in revenue, with March figures reaching $31. Downloads decreased steadily from 398 to 191, and active users followed a similar downward trend, ending the quarter at 384.

Gym Heros: Fighting Game by Fighting Arena had a decline in downloads from 571 to 154. The active user count also fell from 717 to 245 over the quarter.

These insights offer a snapshot of how each game performed in terms of downloads, revenue, and user engagement. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2026