AI Insights · Timothy · March 2026
Top Boxing Games Performance on Android in Latin America: Q1 2026
Explore the performance trends of the top five boxing games on Android in Latin America during Q1 2026, highlighting downloads, revenue, and active user metrics.
In the first quarter of 2026, the boxing games category on the Android platform in Latin America showed varied performance across top titles. Here's an overview of how the leading games fared, based on data from Sensor Tower.
I, The One — Fun Fighting Game
Published by CASUAL AZUR GAMES, this game maintained a stable weekly revenue, peaking at approximately $176 in late February. Downloads fluctuated, starting at around 98K and dipping to 53K before rebounding to 80K by the end of March. Active users saw a decline from 214K to 146K mid-quarter but recovered to 193K by the quarter's close.
Boss Fight
BoomBit Games' title experienced a decrease in downloads, starting from 92K and dropping to 12K by the end of March. Despite a low revenue, peaking at $68 in mid-February, active users remained robust, maintaining around 1.8M throughout the quarter.
Real Boxing 2
Vivid Games S.A. saw a consistent weekly revenue, with peaks reaching $507 in mid-January. Downloads stayed steady, fluctuating between 33K and 46K. Active users showed a dip initially but ended the quarter strong at approximately 67K.
Wrestling Games 2023
This game, from SlayerStudio, reported no revenue but saw a gradual decline in downloads from 28K to 17K. Active users, however, increased steadily, reaching 384K by the end of March.
Merge Ragdoll Fighting
CASUAL AZUR GAMES' second entry showed little revenue impact but had a notable spike in downloads, peaking at 31K in late January. Active users remained fairly stable, fluctuating between 151K and 202K.
For more in-depth insights and data, visit Sensor Tower's website.
