AI Insights · Timothy · April 2026
Top 5 Boxing Games on Android in Netherlands, Q1 2026
Explore the performance of the top boxing games on Android in the Netherlands during Q1 2026, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2026, the Netherlands saw notable trends in the performance of top boxing games on the Android platform. Here's a closer look at the top five games based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a fluctuating revenue trend, peaking at $38 in both the weeks of March 9 and March 30. Downloads initially decreased but later picked up, reaching 741 in the final week of March. Active users showed a downward trend initially, but stabilized towards the end of the quarter.
Boss Fight by BoomBit Games had a significant revenue spike in mid-January, reaching $92. However, this was followed by a decline, stabilizing at lower levels. Weekly downloads decreased steadily, ending the quarter at 208. Despite this, active user numbers remained stable, peaking at 18.9K in mid-March.
Real Boxing 2 from Vivid Games S.A. saw a strong start in revenue with $265 in the first week of January, followed by fluctuations throughout the quarter. Downloads experienced a decline, bottoming out at 160 in late March. Active users followed a similar trend, ending at 366.
Wrestling Games 2023 by SlayerStudio maintained a steady increase in active users, peaking at 2.7K by the end of March. Downloads saw a gradual decline but remained relatively stable towards the end, reaching 161 in the final week.
Gym Heros: Fighting Game from Fighting Arena had no significant revenue, but downloads showed a slight increase mid-quarter, peaking at 228 in late February. Active users fluctuated, ending the quarter at 204.
For more detailed insights and data, please visit Sensor Tower's platform.
