AI Insights · Timothy · April 2026
Top Boxing Games on Android in South America: Q1 2026 Performance
Explore the performance trends of the top boxing games on Android in South America during Q1 2026, highlighting downloads, revenue, and active users.
In the first quarter of 2026, the top boxing games on the Android platform in South America showcased varied performance trends in terms of downloads, revenue, and active users.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw its weekly revenue peak at around $122 in late March. Downloads fluctuated, hitting a low of 34K in mid-March before rising to about 51K by the end of the quarter. The game maintained a steady active user base, starting at approximately 145K and ending at 122K.
Boss Fight from BoomBit Games experienced a decline in weekly downloads from 69K to just over 6K throughout the quarter. Weekly revenue remained modest, peaking at $36 at the start of the quarter. Despite this, the game sustained a strong active user base, ending with about 1.3M users.
Real Boxing 2 by Vivid Games S.A. had a consistent weekly download rate, with slight fluctuations, and closed the quarter with around 29K downloads. Revenue peaked at $281 in mid-February, while active users saw a dip before recovering to 42K by the end of March.
Wrestling Games 2023 showed a downward trend in downloads, starting at 14K and ending at 7K. However, it maintained a stable active user base, increasing from 177K to 204K throughout the quarter.
Merge Ragdoll Fighting also from CASUAL AZUR GAMES had a peak in downloads at 22K in late January, with active users slightly increasing to 113K by the end of March. Revenue was minimal, peaking at $15 in early February.
These insights, derived from Sensor Tower data, provide a clear picture of the current landscape for boxing games in South America on Android. For more detailed analytics and insights, visit Sensor Tower's platform.
