AI Insights · Timothy · April 2026
Top Boxing Games on Android in Venezuela: Q1 2026 Performance
Explore the performance of the top boxing games on Android in Venezuela during Q1 2026, with insights from Sensor Tower.
During the first quarter of 2026, the top boxing games on Android in Venezuela showed varied performance in terms of downloads and active users. Here's a closer look at the trends for these popular apps.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in weekly downloads, starting at 3.2K and peaking at 4.1K in early January. The game maintained a consistent level of weekly active users throughout the quarter, peaking at 5.9K in the first week of January.
Boss Fight by BoomBit Games saw a sharp decline in weekly downloads, starting from 6.8K in late December to just 256 by the end of March. Despite this, weekly active users increased steadily, reaching a high of 67.8K in early March.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES had a decrease in downloads early in the quarter, bottoming out at 647 in early February before rebounding to 3K by late March. Active users followed a similar pattern, recovering from a dip in early February to end the quarter at 7.2K.
Muscle Click by Epic Play started strong with downloads at 3.9K but saw a significant decline, ending at 654 in late March. Active users increased mid-quarter, reaching 6.2K in mid-February before falling to 2.9K by the end of March.
Punch Machine from Rollic Games showed a gradual increase in downloads, peaking at 3.2K in early March. Active users also saw growth, starting from 80 in late January and reaching 5.4K in early March.
These insights are based on data from Sensor Tower, providing a detailed view of the app market dynamics in Venezuela. For more in-depth analysis, visit Sensor Tower's platform.
