AI Insights · Timothy · April 2026
Top Cannabis Games on Android in New Zealand: Q1 2026
Explore the performance trends of the top cannabis-themed games on Android in New Zealand during the first quarter of 2026, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2026, the performance of cannabis-themed games on the Android platform in New Zealand showed varied trends. Here's a closer look at the top five games in this niche.
Weed Factory Idle from Green Panda Games experienced fluctuations in its weekly revenue, starting at approximately $12 in late December and peaking at $11 in early February. However, the revenue dropped to zero by the end of March. The game saw its highest weekly downloads of 111 in mid-January, with a gradual decline to just 3 by the end of the quarter. Active users also decreased from 218 in early January to 59 by the end of March.
Weed Inc: Idle Tycoon, published by Metamoki, maintained a consistent weekly revenue throughout the quarter, peaking at $89 in early January. Downloads varied slightly, with a high of 58 in mid-January and a low of 11 by the end of January. Active users started at 90, with minor fluctuations, closing the quarter at 49.
Hempire - Plant Growing Game by LBC Studios Inc. saw a significant weekly revenue peak of $114 in late January, with a gradual decline to $28 by the end of March. Downloads peaked at 62 in mid-January, then varied slightly but ended at 21. Active users started strong at 105, with a slight decrease to 76 by the end of the quarter.
Grand Drug Dealer:Simulator from GameRect had minimal revenue, with a peak of $10 early in the quarter. Downloads were relatively stable, peaking at 56 in mid-January before settling at 35 by the end of March. Active users increased from 47 at the start to 84 by the end of the quarter.
Finally, Cheech and Chong Bud Farm by LDRLY Games showed a strong revenue growth, starting at $41 and rising to $116 by the end of March. Downloads were initially absent but picked up to reach a high of 47 in late February. The game maintained a steady number of active users, ending the quarter at 80.
These insights, derived from Sensor Tower's data, reflect the dynamic nature of the mobile gaming market in New Zealand. For more detailed analysis and trends, visit Sensor Tower's platform.
